25 lines
960 B
Text
25 lines
960 B
Text
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#IFNDEF __lib_gamestate
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#DEFINE __lib_gamestate 1
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GOTO __skip_lib_gamestate
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// ============================================================================
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// GAME STATE VARIABLES
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// ============================================================================
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// Global game state that needs to be accessible from multiple modules
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// ============================================================================
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// Game configuration
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BYTE game_draw_mode = 1 // Stock draw mode: 1 or 3 cards per draw
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BYTE game_allow_found_to_tab = 0 // Allow foundation to tableau moves: 0=disallow, 1=allow
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// Game interaction state
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BYTE game_selected_pile // Currently selected pile ID (PILE_ID_NONE if none)
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BYTE game_selected_card_count // Number of cards selected from tableau (1+ for tableau stacks)
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BYTE game_prev_button_state // Previous mouse button state for click detection
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LABEL __skip_lib_gamestate
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#IFEND
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