#IFNDEF __lib_gamestate #DEFINE __lib_gamestate 1 GOTO __skip_lib_gamestate // ============================================================================ // GAME STATE VARIABLES // ============================================================================ // Global game state that needs to be accessible from multiple modules // ============================================================================ // Game configuration BYTE game_draw_mode = 1 // Stock draw mode: 1 or 3 cards per draw BYTE game_allow_found_to_tab = 0 // Allow foundation to tableau moves: 0=disallow, 1=allow // Game interaction state BYTE game_selected_pile // Currently selected pile ID (PILE_ID_NONE if none) BYTE game_selected_card_count // Number of cards selected from tableau (1+ for tableau stacks) BYTE game_prev_button_state // Previous mouse button state for click detection LABEL __skip_lib_gamestate #IFEND