c65gm/README.md

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# c65gm
A high-level 6502 cross-compiler targeting the ACME Cross-Assembler. c65gm provides a more expressive language for writing 6502 assembly programs, with features like functions, type-checked variables, control flow structures, and compile-time optimizations.
## Download
Pre-built binaries are available from [siders.techserio.com/downloads](https://siders.techserio.com/downloads). Each release follows the naming pattern `c65gm_v{MAJOR}.{BUILD}_os_arch`:
| File | Platform |
|------|----------|
| `c65gm_v1.1_linux_amd64.tar.gz` | Linux (x86_64) |
| `c65gm_v1.1_linux_arm64.tar.gz` | Linux (ARM64) |
| `c65gm_v1.1_darwin_amd64.tar.gz` | macOS (Intel) |
| `c65gm_v1.1_darwin_arm64.tar.gz` | macOS (Apple Silicon) |
| `c65gm_v1.1_windows_amd64.zip` | Windows (x86_64) |
Each release includes a `checksums.txt` file for verifying download integrity:
```bash
sha256sum -c checksums.txt
```
### Verify with the annotated tag
Every release is created from an annotated git tag containing the Go compiler version and SHA256 checksums. To inspect:
```bash
git fetch --tags
git tag -l v1.1
```
The tag message shows the exact checksums. You can reproduce the build from the tag and verify your binary matches:
## What It Does
c65gm compiles high-level source code into ACME assembler syntax for the 6502 processor (Commodore 64 and similar platforms). It provides:
- **Type system**: BYTE and WORD variables with scope resolution
- **Functions**: Named functions with parameters and call graph analysis
- **Control flow**: IF/ENDIF, WHILE/WEND, FOR loops, SWITCH/CASE
- **Memory operations**: PEEK/POKE/PEEKW/POKEW with zero-page optimization. Access registers as variables.
- **Operators**: Arithmetic (ADD, SUB), bitwise (AND, OR, XOR)
- **Preprocessor**: File inclusion, macros, conditional compilation, Starlark scripting
- **Standard library**: C64 screen/kernal routines, memory management, string handling, graphics (Koala), FAT16 filesystem, and more (accessed via `#include <file>`, path set by `C65LIBPATH` environment variable)
- **Optimizations**: Constant folding, self-assignment detection
- **Safety features**: Compile-time detection of overlapping absolute addresses in function call chains
## Prerequisites
### ACME Assembler (Required for creating .prg executables)
c65gm requires the ACME Cross-Assembler to create executable .prg files. If you only need to generate assembly (.asm) files, you can use compile mode without ACME.
**Installation options by platform:**
- **Ubuntu/Debian**: `sudo apt install acme`
- **Fedora/RHEL**: `sudo dnf install acme`
- **Arch Linux**: `sudo pacman -S acme`
- **macOS**: `brew install acme`
- **Windows**: Download binary from [ACME releases](https://github.com/meonwax/acme/releases)
If ACME is not found when running the `build` command, c65gm will display platform-specific installation instructions.
### Go (Required for building c65gm from source)
- **Go**: Version 1.25.1 or higher (tested with 1.25.5)
The project uses Go modules with these dependencies:
- `github.com/armon/go-radix` - Prefix tree for command lookup
- `go.starlark.net` - Embedded Starlark scripting support
## Building
Build the compiler binary:
```bash
go build -o c65gm
```
Or install to your GOPATH:
```bash
go install
```
## Usage
### Quick Start (Recommended)
Compile and assemble directly to a .prg file:
```bash
./c65gm myprogram.c65 # Creates myprogram.prg
./c65gm -i myprogram.c65 -o game.prg # Creates game.prg
```
### Command Reference
#### Build (compile + assemble to .prg)
```bash
./c65gm build -i myprogram.c65 [-o output.prg] [--keep-asm] [--no-cbm]
./c65gm myprogram.c65 # Default build to myprogram.prg
./c65gm -i myprogram.c65 # Same as above
./c65gm -in myprogram.c65 # Legacy syntax, still works
```
#### Compile (to .asm only)
```bash
./c65gm compile -i myprogram.c65 [-o output.asm]
./c65gm myprogram.c65 -o output.asm # .asm extension triggers compile mode
./c65gm -i myprogram.c65 -out output.asm # Legacy syntax
```
#### Help
```bash
./c65gm help
./c65gm -h
./c65gm --help
```
### Key Features
- **Self-contained**: Embedded standard library and Starlark interpreter (ACME assembler required for .prg creation)
- **Flexible syntax**: `-i`/`-in` and `-o`/`-out` are equivalent
- **Smart defaults**: Output extension determines mode (.prg = build, .asm = compile)
- **ACME integration**: Automatically finds and runs ACME assembler with `-f cbm` by default (provides platform-specific installation instructions if missing)
- **Backward compatible**: Legacy `-in`/`-out` flags still work
- **Customizable**: Use `--no-cbm` to disable CBM format, `--keep-asm` to keep intermediate files
## Compiler Options Reference
### Default Behavior (Simplest Case)
The simplest way to use c65gm is to provide just the input file:
```bash
c65gm myprogram.c65
```
This will:
1. Compile `myprogram.c65` to assembly
2. Run ACME assembler with `-f cbm` format
3. Produce `myprogram.prg` (C64 executable)
### Input and Output Files
- **`-i`, `--input`** (`-in`): Specify input `.c65` file (required)
- **`-o`, `--output`** (`-out`): Specify output file (optional)
**Examples:**
```bash
# Explicit input/output
c65gm -i program.c65 -o game.prg
# Input only (default output: program.prg)
c65gm program.c65
# Legacy syntax (still works)
c65gm -in program.c65 -out output.asm
```
### Operation Modes
c65gm automatically determines the operation mode based on the output file extension:
#### Build Mode (`.prg` extension)
Compiles **and** assembles to create a C64 executable:
```bash
c65gm program.c65 # → program.prg (default)
c65gm program.c65 -o game.prg # → game.prg
```
#### Compile Mode (`.asm` extension)
Compiles only, producing ACME assembly for manual assembly:
```bash
c65gm program.c65 -o output.asm # → output.asm
c65gm compile -i program.c65 # → program.asm
```
### Subcommands
For explicit control, use subcommands:
#### `build` - Compile + Assemble
```bash
c65gm build -i program.c65 [-o output.prg] [--keep-asm] [--no-cbm]
```
- `--keep-asm`: Keep intermediate `.asm` file
- `--no-cbm`: Don't add `-f cbm` flag to ACME (for non-CBM targets)
#### `compile` - Compile Only
```bash
c65gm compile -i program.c65 [-o output.asm]
```
Produces assembly file only, doesn't run ACME.
#### `help` - Show Usage
```bash
c65gm help
c65gm -h
c65gm --help
```
### ACME Assembler Integration
c65gm automatically:
1. Searches `PATH` for `acme` executable
2. Runs: `acme -o output.prg -f cbm temp.asm`
3. Shows ACME output and errors
4. Cleans up temporary files (unless `--keep-asm`)
**Error Handling:** If ACME is not found, c65gm shows installation instructions and suggests using `compile` mode instead.
### Environment Variables
- **`C65LIBPATH`**: Search path for `#INCLUDE <file>` directives
```bash
export C65LIBPATH=/path/to/c65gm/lib
c65gm program.c65
```
### Examples Summary
```bash
# Quick build (recommended)
c65gm program.c65
# Custom output name
c65gm -i program.c65 -o game.prg
# Keep intermediate assembly
c65gm build -i program.c65 --keep-asm
# Compile only (no ACME)
c65gm compile -i program.c65
# Legacy two-step process (still works)
c65gm -in program.c65 -out program.asm
acme -f cbm -o program.prg program.asm
```
## Running Tests
Run all tests:
```bash
go test ./...
```
Run tests with verbose output:
```bash
go test -v ./...
```
Run tests for a specific package:
```bash
go test ./internal/compiler
go test ./internal/commands
```
## Examples
See the `examples/` directory for sample programs:
- `hires/` - High-resolution graphics demo
- `multicolorbm/` - Multicolor bitmap demo
- `memlib_demo/` - Memory library usage
- `switch_demo/` - SWITCH/CASE statement examples
### Building Examples
```bash
cd examples/hires
c65gm hires.c65 # Creates hires.prg
c65gm -i hires.c65 -o demo.prg # Creates demo.prg
c65gm compile -i hires.c65 # Creates hires.asm only
```
The example directories also contain `cm.sh` scripts showing the old build method.
## Documentation
- `language.md` - Complete language reference
- `syntax.md` - Syntax guide
- `commands.md` - Command reference
## Editor Syntaxes
- Kate: copy XML to ~/.local/share/org.kde.syntax-highlighting/syntax/
- Sublime: copy .sublime-syntax to Packages/User/
## Release Process
This section documents how to create a new release for maintainers.
### Prerequisites
- Go 1.25.1+ installed
- `sha256sum` (Linux) or `shasum` (macOS)
- Git with write access to the repository
### Steps
The release script does everything automatically. Just run it:
```bash
bash scripts/release.sh
```
This performs the following sequence:
1. **Verify git clean** — fails if uncommitted changes exist
2. **Read BUILDNUM** — e.g., `42` → version `1.42`
3. **Verify tag available** — fails if tag `v1.42` already exists
4. **Bump BUILDNUM** — writes `43` to `BUILDNUM`
5. **Build all targets** — 5 platform binaries with version injected via ldflags
6. **Generate SHA256 checksums** — written to `dist/checksums.txt`
7. **Commit BUILDNUM**`git commit` with checksums in the commit body
8. **Create annotated tag**`git tag -a v1.42` pointing at the pre-bump commit, with checksums and Go version in the tag message
### Publish
```bash
git push --follow-tags origin
```
**`--follow-tags` is critical.** Without it, only the commit is pushed — the annotated tag (with checksums) stays local. The release is incomplete until the tag is on the remote.
### Forgot to use `--follow-tags`?
If you already ran `git push` without it, push just the tag:
```bash
git push origin v1.1
```
The tag is the source of truth for verification. Without it on the remote, nobody can verify.
### Verify a release
```bash
git checkout v1.42
# You now have the exact source (BUILDNUM=42)
go build -trimpath -ldflags="-s -w -X main.version=1.42"
sha256sum c65gm
# Compare with the checksum in: git tag -l v1.42
```
### Reproducible builds
The release script uses these flags for deterministic builds:
```bash
go build -trimpath -ldflags="-s -w -X main.version=${VERSION}"
```
- `-trimpath` strips local filesystem paths
- `-s -w` strips symbol table and DWARF debug info
- `-X main.version` injects the version
- `CGO_ENABLED=0` ensures fully static binaries
Binaries built from the same source with the same Go version produce identical hashes. The tag message captures the Go version and expected checksums for verification.
## License
Copyright (C) 1999, 2025 Mattias Hansson
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
See [LICENSE](LICENSE) file for the full GPL v2 license text.