solitaire-c64/keyboard.c65

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Text

#IFNDEF __lib_keyboard
#DEFINE __lib_keyboard 1
GOTO __skip_lib_keyboard
// ============================================================================
// KEYBOARD INPUT DRIVER FOR COMMODORE 64
// ============================================================================
// Direct CIA keyboard matrix reading (no IRQ required)
// Uses non-interfering keyboard scan technique to avoid conflicts with
// joysticks on ports 1 and 2.
//
// Based on code from:
// https://codebase64.c64.org/doku.php?id=base:scanning_the_keyboard_without_joysticks_interfere
//
// This method converts keycodes to row/column values and performs double-check
// scanning to ensure joystick inputs don't interfere with keyboard detection.
//
// Usage:
// #INCLUDE "keyboard.c65"
// BYTE key
// key_scan(key)
// SWITCH key
// CASE KEY_F1
// // handle F1
// CASE KEY_F3
// // handle F3
// ENDSWITCH
// ============================================================================
// CIA Port addresses
WORD CONST CIA_PORTA = $DC00 // Port A - ROW selection (write)
WORD CONST CIA_PORTB = $DC01 // Port B - COLUMN reading (read)
WORD CONST CIA_DDRA = $DC02 // Port A Data Direction Register
WORD CONST CIA_DDRB = $DC03 // Port B Data Direction Register
// Key constants (returned by key_scan)
BYTE CONST KEY_NONE = 0
BYTE CONST KEY_F1 = 1
BYTE CONST KEY_F3 = 2
BYTE CONST KEY_F7 = 3
BYTE CONST KEY_RUNSTOP = 4
BYTE CONST KEY_RETURN = 5
// C64 Keycode constants (for internal use)
// Based on: https://www.c64-wiki.com/wiki/Keyboard
BYTE CONST KEYCODE_RETURN = $01
BYTE CONST KEYCODE_F7F8 = $03
BYTE CONST KEYCODE_F1F2 = $04
BYTE CONST KEYCODE_F3F4 = $05
BYTE CONST KEYCODE_RUNSTOP = $3F
// Row and column lookup tables for keyboard scanning
LABEL key_row_table
ASM
!8 $FE, $FD, $FB, $F7, $EF, $DF, $BF, $7F
ENDASM
LABEL key_column_table
ASM
!8 $01, $02, $04, $08, $10, $20, $40, $80
ENDASM
// Key history for debouncing (one byte per tracked key)
BYTE key_history_f1
BYTE key_history_f3
BYTE key_history_f7
BYTE key_history_return
BYTE key_history_runstop
// ============================================================================
// FUNC key_check_raw
// Low-level keyboard check for a specific keycode
// Uses non-interfering scan method with double-check to avoid joystick conflicts
// Returns: result = 1 if pressed, 0 if not pressed
// This comes from here:
// https://codebase64.c64.org/doku.php?id=base:scanning_the_keyboard_without_joysticks_interfere
// ============================================================================
FUNC key_check_raw({BYTE keycode} io:{BYTE histv} out:{BYTE result})
ASM
lda |keycode|
pha
lsr
lsr
lsr
tay
lda key_row_table,y
sta $dc00
pla
and #$07
tay
lda $dc01
and key_column_table,y
bne _nokey
lda #$ff ; key is checked 2nd time, to be sure
sta $dc00 ; joy #1 and #2 are not interfering
lda $dc01
and key_column_table,y
beq _nokey
cmp |histv| ; history value?
bne _newkey
clc ; case #3, key is held down. keep history & set C=0
bcc _backy
_nokey
asl ; case #1, no keypress, update history value 2x & set C=0
clc
!byte $24 ; BIT zero page - skips next 2-byte instruction
_newkey
sec ; case #2, key pressed&released. update history & set C=1
sta |histv|
_backy
lda #$ff
sta $dc00 ; set default value
lda #$7f
sta $dc01 ; set default value
; Convert carry flag to result: C=1 -> pressed (1), C=0 -> not pressed (0)
lda #0
rol ; shift carry into bit 0
sta |result|
ENDASM
FEND
// ============================================================================
// FUNC key_scan
// Scan keyboard and return which key is pressed
// Returns KEY_* constant (KEY_NONE if no relevant key pressed)
// Uses non-interfering keyboard scan to avoid joystick conflicts
// ============================================================================
FUNC key_scan(out:{BYTE key_pressed})
BYTE check_result
key_pressed = KEY_NONE
// Set up DDR: Port A = output (rows), Port B = input (columns)
ASM
lda #$ff
sta $dc02 // CIA_DDRA
lda #$00
sta $dc03 // CIA_DDRB
ENDASM
// Check F1
key_check_raw(KEYCODE_F1F2, key_history_f1, check_result)
IF check_result > 0
key_pressed = KEY_F1
ENDIF
// Check F3
IF key_pressed == KEY_NONE
key_check_raw(KEYCODE_F3F4, key_history_f3, check_result)
IF check_result > 0
key_pressed = KEY_F3
ENDIF
ENDIF
// Check F7
IF key_pressed == KEY_NONE
key_check_raw(KEYCODE_F7F8, key_history_f7, check_result)
IF check_result > 0
key_pressed = KEY_F7
ENDIF
ENDIF
// Check RUN/STOP
IF key_pressed == KEY_NONE
key_check_raw(KEYCODE_RUNSTOP, key_history_runstop, check_result)
IF check_result > 0
key_pressed = KEY_RUNSTOP
ENDIF
ENDIF
// Check RETURN
IF key_pressed == KEY_NONE
key_check_raw(KEYCODE_RETURN, key_history_return, check_result)
IF check_result > 0
key_pressed = KEY_RETURN
ENDIF
ENDIF
FEND
LABEL __skip_lib_keyboard
#IFEND