; Generated by SpritePad C64 - Subchrist Software, 2003-2025. ; Assemble with 64TASS or similar. ; Colour values... colr_vic_bg0 = 0 colr_vic_sprite_mc1 = 0 colr_vic_sprite_mc2 = 1 ; Quantities and dimensions... sprite_count = 15 ; Data block addresses (dummy values) and sizes... addr_spriteset_data = $1000 size_spriteset_data = $3c0 ; (960 bytes) addr_spriteset_attrib_data = $1000 size_spriteset_attrib_data = $f ; (15 bytes) ; * INSERT EXAMPLE PROGRAM HERE! * (or just include this file in your project). ; SpriteSet Data... ; 15 images, 64 bytes per image, total size is 960 ($3c0) bytes. * = addr_spriteset_data spriteset_data sprite_image_0 .byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ef,$ff,$ff .byte $ef,$ff,$ff,$c7,$ff,$ff,$c7,$ff,$ff,$93,$ff,$ff,$93,$ff,$ff,$39 .byte $ff,$ff,$01,$ff,$fe,$00,$ff,$fe,$7c,$ff,$fc,$38,$7f,$fc,$38,$7f .byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$01 sprite_image_1 .byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$83,$ff,$ff .byte $01,$ff,$ff,$39,$ff,$ff,$f9,$ff,$ff,$f1,$ff,$ff,$e3,$ff,$ff,$c7 .byte $ff,$ff,$8f,$ff,$ff,$19,$ff,$ff,$39,$ff,$ff,$01,$ff,$ff,$01,$ff .byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$01 sprite_image_2 .byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$01,$ff,$ff .byte $01,$ff,$ff,$33,$ff,$ff,$e7,$ff,$ff,$cf,$ff,$ff,$83,$ff,$ff,$81 .byte $ff,$ff,$f9,$ff,$ff,$f9,$ff,$ff,$39,$ff,$ff,$01,$ff,$ff,$83,$ff .byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$01 sprite_image_3 .byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$f3,$ff,$ff .byte $e3,$ff,$ff,$c3,$ff,$ff,$83,$ff,$ff,$13,$ff,$fe,$33,$ff,$fe,$00 .byte $ff,$fe,$00,$ff,$ff,$f3,$ff,$ff,$f3,$ff,$ff,$e1,$ff,$ff,$e1,$ff .byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$01 sprite_image_4 .byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$01,$ff,$ff .byte $01,$ff,$ff,$3f,$ff,$ff,$3f,$ff,$ff,$03,$ff,$ff,$01,$ff,$ff,$f9 .byte $ff,$ff,$f9,$ff,$ff,$39,$ff,$ff,$39,$ff,$ff,$01,$ff,$ff,$83,$ff .byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$01 sprite_image_5 .byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$c3,$ff,$ff .byte $83,$ff,$ff,$1f,$ff,$ff,$3f,$ff,$ff,$03,$ff,$ff,$01,$ff,$ff,$39 .byte $ff,$ff,$39,$ff,$ff,$39,$ff,$ff,$39,$ff,$ff,$01,$ff,$ff,$83,$ff .byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$01 sprite_image_6 .byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$01,$ff,$ff .byte $01,$ff,$ff,$39,$ff,$ff,$f3,$ff,$ff,$f3,$ff,$ff,$e7,$ff,$ff,$e7 .byte $ff,$ff,$e7,$ff,$ff,$cf,$ff,$ff,$cf,$ff,$ff,$cf,$ff,$ff,$cf,$ff .byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$01 sprite_image_7 .byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$83,$ff,$ff .byte $01,$ff,$ff,$39,$ff,$ff,$39,$ff,$ff,$39,$ff,$ff,$83,$ff,$ff,$01 .byte $ff,$ff,$39,$ff,$ff,$39,$ff,$ff,$39,$ff,$ff,$01,$ff,$ff,$83,$ff .byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$01 sprite_image_8 .byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$83,$ff,$ff .byte $01,$ff,$ff,$39,$ff,$ff,$39,$ff,$ff,$39,$ff,$ff,$39,$ff,$ff,$01 .byte $ff,$ff,$81,$ff,$ff,$f9,$ff,$ff,$f1,$ff,$ff,$83,$ff,$ff,$87,$ff .byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$01 sprite_image_9 .byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$fe,$61,$ff,$fe .byte $40,$ff,$fe,$4c,$ff,$fe,$4c,$ff,$fe,$4c,$ff,$fe,$4c,$ff,$fe,$4c .byte $ff,$fe,$4c,$ff,$fe,$4c,$ff,$fe,$4c,$ff,$fe,$40,$ff,$fe,$61,$ff .byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$01 sprite_image_10 .byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$e1,$ff,$ff .byte $e1,$ff,$ff,$f3,$ff,$ff,$f3,$ff,$ff,$f3,$ff,$ff,$f3,$ff,$ff,$f3 .byte $ff,$ff,$f3,$ff,$ff,$33,$ff,$ff,$33,$ff,$ff,$03,$ff,$ff,$87,$ff .byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$01 sprite_image_11 .byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$83,$ff,$ff .byte $01,$ff,$ff,$39,$ff,$ff,$39,$ff,$ff,$39,$ff,$ff,$39,$ff,$ff,$39 .byte $ff,$ff,$39,$ff,$ff,$39,$ff,$ff,$39,$ff,$ff,$01,$ff,$ff,$83,$ff .byte $ff,$f1,$ff,$ff,$f9,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$01 sprite_image_12 .byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$fe,$10,$ff,$fe .byte $10,$ff,$ff,$33,$ff,$ff,$27,$ff,$ff,$0f,$ff,$ff,$1f,$ff,$ff,$0f .byte $ff,$ff,$27,$ff,$ff,$33,$ff,$ff,$39,$ff,$fe,$10,$ff,$fe,$10,$ff .byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$01 sprite_image_13 .byte $51,$15,$11,$55,$75,$d5,$11,$73,$b5,$55,$75,$75,$55,$15,$11,$ff .byte $ff,$ff,$f1,$b3,$11,$f7,$b5,$75,$f1,$b5,$31,$fd,$b5,$73,$f1,$b3 .byte $15,$ff,$ff,$ff,$ff,$11,$11,$ff,$d5,$d7,$ff,$15,$11,$ff,$75,$75 .byte $ff,$11,$11,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$01 sprite_image_14 .byte $b3,$ff,$ff,$b5,$ff,$ff,$b5,$ff,$ff,$b5,$ff,$ff,$b3,$ff,$ff,$ff .byte $ff,$ff,$1f,$ff,$ff,$7f,$ff,$ff,$1f,$ff,$ff,$df,$ff,$ff,$1f,$ff .byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff .byte $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$01 ; SpriteSet Attribute Data... ; 15 attributes, 1 per image, 8 bits each, total size is 15 ($f) bytes. ; nb. Upper nybbles = MYXV, lower nybbles = colour (0-15). * = addr_spriteset_attrib_data spriteset_attrib_data .byte $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01