#IFNDEF __lib_piles #DEFINE __lib_piles 1 GOTO __skip_lib_piles // Pile data structures // byte 0 = count, bytes 1-52 = cards // Cards use CARD_FACEDOWN bit for face-down flag LABEL pile_stock ASM !fill 53, 0 ENDASM LABEL pile_waste ASM !fill 53, 0 ENDASM LABEL pile_tab0 ASM !fill 53, 0 ENDASM LABEL pile_tab1 ASM !fill 53, 0 ENDASM LABEL pile_tab2 ASM !fill 53, 0 ENDASM LABEL pile_tab3 ASM !fill 53, 0 ENDASM LABEL pile_tab4 ASM !fill 53, 0 ENDASM LABEL pile_tab5 ASM !fill 53, 0 ENDASM LABEL pile_tab6 ASM !fill 53, 0 ENDASM LABEL pile_found0 ASM !fill 14, 0 ENDASM LABEL pile_found1 ASM !fill 14, 0 ENDASM LABEL pile_found2 ASM !fill 14, 0 ENDASM LABEL pile_found3 ASM !fill 14, 0 ENDASM LABEL __skip_lib_piles #IFEND