#IFNDEF __lib_cardconsts #DEFINE __lib_cardconsts 1 // Card suits BYTE CONST CARD_SUIT_HEARTS = 0 BYTE CONST CARD_SUIT_DIAMONDS = 1 BYTE CONST CARD_SUIT_SPADES = 2 BYTE CONST CARD_SUIT_CLUBS = 3 // Card ranks BYTE CONST CARD_ACE = 0 BYTE CONST CARD_2 = 1 BYTE CONST CARD_3 = 2 BYTE CONST CARD_4 = 3 BYTE CONST CARD_5 = 4 BYTE CONST CARD_6 = 5 BYTE CONST CARD_7 = 6 BYTE CONST CARD_8 = 7 BYTE CONST CARD_9 = 8 BYTE CONST CARD_10 = 9 BYTE CONST CARD_JACK = 10 BYTE CONST CARD_QUEEN = 11 BYTE CONST CARD_KING = 12 // Card representation flags BYTE CONST CARD_FACEDOWN = $80 BYTE CONST CARD_MASK = $7F BYTE CONST PILE_END = $FF #IFEND