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@ -274,7 +274,7 @@ FUNC pointer_update_mouse({BYTE delta_x} {BYTE delta_y})
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BYTE abs_x
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BYTE abs_y
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BYTE CONST LOW_SENSE_FILTER = 2
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BYTE CONST LOW_SENSE_FILTER = 1
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// Apply deadzone filter if low sensitivity mode
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IF game_mouse_high_sensitivity == 0
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