Menu background gray. Sprite background priority set. Hid the return for menu text in white on white background.
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6ae8587fed
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3 changed files with 10 additions and 11 deletions
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@ -820,9 +820,7 @@ FUNC card_display_init
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sprite_color2 = color_black
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sprite_color2 = color_black
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// Initially hide all card display sprites (1-5)
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// Initially hide all card display sprites (1-5)
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temp = sprite_enable
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sprite_enable = sprite_enable & %11000001 // Keep sprite 0 (pointer), clear 1-5
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temp = temp & %11000001 // Keep sprite 0 (pointer), clear 1-5
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sprite_enable = temp
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FEND
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FEND
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@ -917,12 +915,8 @@ FEND
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// Hide all card display sprites (when no card selected)
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// Hide all card display sprites (when no card selected)
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// ============================================================================
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// ============================================================================
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FUNC card_display_hide
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FUNC card_display_hide
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BYTE temp
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// Disable sprites 1-5, keep sprite 0 (pointer) and sprite 6 (menu hint)
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// Disable sprites 1-5, keep sprite 0 (pointer) and sprite 6 (menu hint)
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temp = sprite_enable
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sprite_enable = sprite_enable & %11000001
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temp = temp & %11000001
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sprite_enable = temp
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FEND
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FEND
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@ -958,8 +952,11 @@ FUNC menu_hint_show
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sprite_x_msb = sprite_x_msb | %01000000
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sprite_x_msb = sprite_x_msb | %01000000
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ENDIF
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ENDIF
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// Set color to blue (6)
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// Set color to black for contrast against white background
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sprite_color6 = color_light_grey
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//sprite_color6 = color_black
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//sprite_color6 = color_grey
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//sprite_color6 = color_light_grey
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sprite_color6 = color_white // White is invisible on white background.
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// Enable sprite 6
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// Enable sprite 6
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sprite_enable = sprite_enable | %01000000
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sprite_enable = sprite_enable | %01000000
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@ -179,7 +179,7 @@ FUNC menu_render
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menu_print_string(23*40+$0400+1, @str_license)
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menu_print_string(23*40+$0400+1, @str_license)
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// Set border color to menu color (purple)
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// Set border color to menu color (purple)
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POKE $d020 , 4
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POKE $d020 , color_grey
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FEND
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FEND
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@ -102,6 +102,8 @@ FUNC pointer_init({BYTE x_pos} {BYTE y_pos} {BYTE color} {BYTE sprite_data})
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// Set sprite data pointer
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// Set sprite data pointer
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sprite_pointer0 = sprite_data
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sprite_pointer0 = sprite_data
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POKE $D01B , 0
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// Enable sprite 0
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// Enable sprite 0
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sprite_enable = 1
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sprite_enable = 1
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FEND
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FEND
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