package starlark import ( "go.starlark.net/syntax" ) // This file defines an experimental API for the debugging tools. // Some of these declarations expose details of internal packages. // (The debugger makes liberal use of exported fields of unexported types.) // Breaking changes may occur without notice. // A Binding is the name and position of a binding identifier. type Binding struct { Name string Pos syntax.Position } // NumLocals returns the number of local variables of this frame. // It is zero unless fr.Callable() is a *Function. func (fr *frame) NumLocals() int { return len(fr.locals) } // Local returns the binding (name and binding position) and value of // the i'th local variable of the frame's function. // Beware: the value may be nil if it has not yet been assigned! // // The index i must be less than [NumLocals]. // Local may be called only while the frame is active. // // This function is provided only for debugging tools. func (fr *frame) Local(i int) (Binding, Value) { return Binding(fr.callable.(*Function).funcode.Locals[i]), fr.locals[i] } // DebugFrame is the debugger API for a frame of the interpreter's call stack. // // Most applications have no need for this API; use CallFrame instead. // // It may be tempting to use this interface when implementing built-in // functions. Beware that reflection over the call stack is easily // abused, leading to built-in functions whose behavior is mysterious // and unpredictable. // // Clients must not retain a DebugFrame nor call any of its methods once // the current built-in call has returned or execution has resumed // after a breakpoint as this may have unpredictable effects, including // but not limited to retention of object that would otherwise be garbage. type DebugFrame interface { Callable() Callable // returns the frame's function NumLocals() int // returns the number of local variables in this frame Local(i int) (Binding, Value) // returns the binding and value of the (Starlark) frame's ith local variable Position() syntax.Position // returns the current position of execution in this frame } // DebugFrame returns the debugger interface for // the specified frame of the interpreter's call stack. // Frame numbering is as for Thread.CallFrame: 0 <= depth < thread.CallStackDepth(). // // This function is intended for use in debugging tools. // Most applications should have no need for it; use CallFrame instead. func (thread *Thread) DebugFrame(depth int) DebugFrame { return thread.frameAt(depth) }